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AI Insights · Timothy · April 2024

Top 5 Historical Games Performance in Belarus Q1 2024

In Q1 2024, the top 5 historical games in Belarus saw varied performance in terms of weekly downloads, revenue, and active users, with insights provided by Sensor Tower.

Top 5 Historical Games Performance in Belarus Q1 2024

Throughout the first quarter of 2024, the top 5 historical games on a unified platform in Belarus displayed diverse performance trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look into the performance of these games.

Royal Match from Dream Games experienced fluctuations in its weekly revenue, peaking at approximately $5.5K in early February and closing the quarter with about $4.7K. Weekly downloads showed a downward trend, starting strong at 9.3K in early January but declining to just over 4.1K by the end of March. Weekly active users remained relatively stable, hovering around the 130K mark through most of the quarter.

Lilith Games' Rise of Kingdoms saw its weekly revenue peak at $3.5K in the first week of March, with a general upward trend from the mid-quarter. Downloads were modest, with a notable increase to 1.2K in early March. The game enjoyed a steady rise in active users, reaching nearly 48K in the final week of the quarter.

Viking Rise: Valhalla by IGG.COM showed a steady performance in revenue, peaking at $1.5K at the end of January and maintaining around $1.2K towards the quarter's end. Weekly downloads saw a decline from 2.4K in early January to 856 by the end of March. Active users also decreased, starting at 4.7K and dropping to 2.7K by the end of the quarter.

LONG TECH NETWORK LIMITED's Rise of Castles: Fire and War experienced relatively stable revenue, peaking at $1.5K in early February and ending the quarter with approximately $992. Downloads were minimal, with a slight increase to 186 in early February. Active users showed a slight decline, from 1.2K in early January to 935 by the end of March.

Finally, Legend of the Phoenix from Modo Game had a varied revenue performance, peaking at $1.4K in early January and finishing the quarter at $1.2K. Downloads fluctuated, with a high of 1K in mid-January and a low of 574 by the end of March. Active users remained relatively stable, with a slight increase to 3.7K in mid-February before settling at around 3.3K by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024